Tag: game development

Neon Giant Clarifies Unique Direction of Cyberpunk Shooter No Law Amid Comparisons to Cyberpunk 2077

Neon Giant addresses player questions, emphasizing that their upcoming cyberpunk FPS No Law offers a distinct experience from Cyberpunk 2077.

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CCP Games Rebrands as Fenris Creations to Avoid Political Associations

After nearly 30 years, CCP Games rebrands to Fenris Creations amid efforts to distance itself from associations with China’s Communist Party.

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Sony Clarifies Generative AI Use in PlayStation Games as a Tool, Not a Replacement for Creators

Sony leaders emphasize generative AI in PlayStation games as a powerful aid rather than a substitute for artists and creators.

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Housemarque’s Saros Attempts to Broaden Appeal Beyond Returnal’s Niche

Housemarque’s Saros aims to reach a wider audience than Returnal but struggles to extend beyond the original game’s core fanbase.

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Former Epic Games Veteran Develops European Alternative to Unreal Engine

Arjan Brussee, co-founder of Guerrilla Games, creates Immense Engine as a Europe-based alternative to the Unreal Engine.

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Capcom Releases New Mode for Resident Evil Requiem, Fans Disappointed by Absence of The Mercenaries

Capcom introduces a new game mode in Resident Evil Requiem, but fans are disappointed as the popular Mercenaries mode remains absent.

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Microsoft Ends Development of Copilot AI Assistant for Xbox Consoles

Microsoft has halted work on its Copilot AI assistant for Xbox consoles and its mobile version, according to the new Xbox head.

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Valve Confirms Active Development of Steam Deck 2, Building on 4 Years of Innovation

Valve announces ongoing work on Steam Deck 2, following four years of innovation in portable gaming hardware and software optimization.

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Microsoft Xbox Leadership Outlines Plans to Transform Gaming Sector

Xbox executives reveal internal strategy aiming to reshape the gaming division with upcoming changes to Xbox Games direction.

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No Rest for the Wicked Surpasses 1.7 Million Copies Amid Early Access

Moon Studios’ RPG No Rest for the Wicked has sold over 1.7 million copies after two years in early access.

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Samson Falls Short of Expectations Despite Promising Action and Storyline

The new action game Samson from Just Cause developers promised a thrilling crime adventure but delivers notable disappointments for players.

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Super Meat Boy Returns in 3D After 16 Years: Classic Platformer Reimagined

Super Meat Boy, the iconic indie platformer, makes a comeback in 3D after 16 years, blending nostalgia with a new dimensional twist.

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