Tag: game development
Neon Giant Clarifies Unique Direction of Cyberpunk Shooter No Law Amid Comparisons to Cyberpunk 2077
Neon Giant addresses player questions, emphasizing that their upcoming cyberpunk FPS No Law offers a distinct experience from Cyberpunk 2077.
Read MoreCCP Games Rebrands as Fenris Creations to Avoid Political Associations
After nearly 30 years, CCP Games rebrands to Fenris Creations amid efforts to distance itself from associations with China’s Communist Party.
Read MoreSony Clarifies Generative AI Use in PlayStation Games as a Tool, Not a Replacement for Creators
Sony leaders emphasize generative AI in PlayStation games as a powerful aid rather than a substitute for artists and creators.
Read MoreHousemarque’s Saros Attempts to Broaden Appeal Beyond Returnal’s Niche
Housemarque’s Saros aims to reach a wider audience than Returnal but struggles to extend beyond the original game’s core fanbase.
Read MoreFormer Epic Games Veteran Develops European Alternative to Unreal Engine
Arjan Brussee, co-founder of Guerrilla Games, creates Immense Engine as a Europe-based alternative to the Unreal Engine.
Read MoreCapcom Releases New Mode for Resident Evil Requiem, Fans Disappointed by Absence of The Mercenaries
Capcom introduces a new game mode in Resident Evil Requiem, but fans are disappointed as the popular Mercenaries mode remains absent.
Read MoreMicrosoft Ends Development of Copilot AI Assistant for Xbox Consoles
Microsoft has halted work on its Copilot AI assistant for Xbox consoles and its mobile version, according to the new Xbox head.
Read MoreValve Confirms Active Development of Steam Deck 2, Building on 4 Years of Innovation
Valve announces ongoing work on Steam Deck 2, following four years of innovation in portable gaming hardware and software optimization.
Read MoreMicrosoft Xbox Leadership Outlines Plans to Transform Gaming Sector
Xbox executives reveal internal strategy aiming to reshape the gaming division with upcoming changes to Xbox Games direction.
Read MoreNo Rest for the Wicked Surpasses 1.7 Million Copies Amid Early Access
Moon Studios’ RPG No Rest for the Wicked has sold over 1.7 million copies after two years in early access.
Read MoreSamson Falls Short of Expectations Despite Promising Action and Storyline
The new action game Samson from Just Cause developers promised a thrilling crime adventure but delivers notable disappointments for players.
Read MoreSuper Meat Boy Returns in 3D After 16 Years: Classic Platformer Reimagined
Super Meat Boy, the iconic indie platformer, makes a comeback in 3D after 16 years, blending nostalgia with a new dimensional twist.
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